Animation skills also apply to “time-based infographics to support journalism, visualizations for medical procedures or unbuilt construction projects. The degree name clearly communicates that richness to current and prospective students, their parents and employers,” Loken said.
Nationally ranked program
The 2021 rankings from Animation Career Review, of San Francisco, list UW-Stout’s animation program No. 1 in Wisconsin, in fact the only public or private school listed.
Among public universities, UW-Stout is No. 8 in the Midwest and No. 39 in the U.S. The program has been ranked among the best in the U.S. for several years.
“We are very proud of our rankings, as they show the continued level of quality of our students, programs and faculty,” said Dave Beck, director of the UW-Stout School of Art and Design and associate dean of the College of Arts, Communication, Humanities and Social Sciences.
UW-Stout graduates with animation and related skills have gone on to careers in industry-leading companies. Grace Pedersen, a 2018 entertainment design-animation graduate, is an animator/illustrator at Ordinary Folk, a motion design company in Vancouver, B.C. Rachel Rohe is a look artist at Gasket Studios in Minneapolis, working within a team to develop the visual style for a given work; her passion is lighting design. Pedersen and Rohe serve on the Professional Advisory Committee for the program.
Five alumni work at DreamWorks Animation in Los Angeles. Hue Vang, a 2017 Master of Fine Arts in design graduate, is a matte painter, with recent work on the films “Trolls 2” and “Croods 2.” The MFA program offers graduate level animation and concept art courses.
Game design and development-art majors also learn animation. Margaret Clarke Rigotti, 2018 graduate, is a technical director and often troubleshoots movement glitches in character rigs at DreamWorks. She gave a career presentation to students this past November.