Professor Williams re-creates area landscape features to inspire award-winning digital art

‘After Arcadia’ wins juried art prize at M+DEV Midwest Game Developers conference
​Jerry Poling | November 11, 2022

The natural environment of west-central Wisconsin helped inspire an award-winning piece of 3D art created by a UW-Stout game design professor.

Andrew Williams’ still image of ancient ruins, “After Arcadia,” won the juried art contest at the M+DEV Midwest Game Developers conference held recently at the Alliant Energy Center in Madison, the fourth time a UW-Stout professor or student has won the prize.

Williams, former director of the game design and development-art undergraduate program, created the environment using a variety of software including Unreal Engine 5, Maya and the Substance 3D Suite.

“My goal for ‘After Arcadia’ was to build a large-scale, nature-focused scene from scratch. I digitally re-created the rocks, rivers and native plants from our part of the state,” he said.

The digital art “After Arcadia” created by UW-Stout Professor Andrew Williams won the juried art contest at the M+DEV Midwest Game Developers conference in Madison.
The digital art “After Arcadia” created by UW-Stout Professor Andrew Williams won the juried art contest at the M+DEV Midwest Game Developers conference in Madison. / Andrew Williams

“Since the final elements came together in August and September of this year, I wanted to capture the hazy feeling of afternoon sunlight in late summer. These natural elements provided a setting for the ancient ruins and helped communicate the dramatic sense of scale I was seeking.”

To develop the art, especially the rocks, Williams used photogrammetry, in which 60 to 300 photographs of an object are taken from every angle. The images are adjusted and combined to create a 3D model consisting of several million polygons.

“After the model is manually cleaned up and adjusted to reduce the high polygon count, it can be brought into the game engine where lighting and other visual effects can be applied. The end result is a photorealistic 3D object,” Williams said.

Other techniques used in creating “After Arcadia” included building the surface textures of the ruins in specialized texturing software like Substance 3D Designer and Substance 3D Painter.

Professor Andrew Williams, who created "After Arcadia"
UW-Stout Professor Andrew Williams, School of Art and Design / UW-Stout

To see a fly-through of the environment and learn more about the project, go to Williams’ Artstation portfolio site.

The exhibits at M+DEV featured three UW-Stout games created by students and faculty from the game design and development-art program and from the computer science program, which has a concentration in game design.

One of the games was Witness to the Revolution, which was presented by Williams. He is developing the game, a historical representation of the Boston Massacre, with other faculty and alumni. The first third of the game is scheduled for release in December.

The other games presented were:

  • Rise and Chime, a sophomore game from 2021-22, presented by Daniel Johnsen, of Minnetonka, Minn., a junior majoring in computer science
  • Wobble Warriors, a senior game from 2021-22, presented by Anna Thiele, of Belgium, Wis.; Brian Bauch, of Menomonie; Harrison Kelly, of Eden Prairie, Minn.; and Ethan Kapelka, of Sheboygan Falls.

Along with faculty and students attending the event and presenting games, faculty and instructors gave presentations:

  • Jackie Cummings, lecturer, who has an undergraduate degree in game design-art and her Master of Fine Arts from UW-Stout, “Playing with Heartbreak: Research & Development for a Game About Breaking-up
  • Mary Benetti, game design-art alum, who works for Field Day Lab, “Making the Case to Be a Generalist: A Fresh Perspective From a Designer Who Gets Bored Easily”
  • Karl Koehle, lecturer and MFA student, “Game Art Creation and Collaboration Before and After COVID.”

Williams, who also moderated an online panel discussion, said M+DEV is “one of our favorite industry conferences. We've had a big presence at the conference since the beginning. M+DEV is also one of our best opportunities to meet up with our program alumni. It is a unique and special experience that we look forward to each year.”

The Wisconsin Games Alliance helps coordinate the event.

Five faculty and staff, 10 students and about 11 alumni were among the approximately 300 people from several states who attended, he said.

UW-Stout’s game design program is ranked No. 7 nationally among public universities and colleges by Princeton Review.

The School of Art and Design has six BFA programs. It also offers two Bachelor of Science degrees in arts administration and entrepreneurship and video production and the Master of Fine Arts in design.

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